100% free · no signupTip jar, opens Ko-fi in a new tab

Bingo patterns

Eighteen patterns to call, in black and white, as a two-page chart and as signs to hold up for the room.

Last updated

Save this to Pinterest

Bingo pattern sheets

Four sheets to run the game with, all in black and white. The chart and the signs hold the same eighteen patterns.

Every sheet here is free to print as often as you like. If one saved you time, the tip jar is on Ko-fi.

Your cards

Which game
Where the words come from
45 themes, grouped by kind.
24 to 40 from this theme
1 to 120, all different
Border
Up to 40 characters, printed on every card and on the call list. Leave it empty for the title shown.
Your cardsCard 1 of 30

Bingo, card 1

PROJECTGLOBELUNCHBOXSCISSORSPOSTERDESKRECESSGLUESTAPLERMAPLIBRARYPENCILFREECLOCKNUMBERSMARKERWHITEBOARDSPELLINGSHARPENERBULLETINWRITINGLOCKERPAINTINGCHAIRNOTEBOOK

Created for free at puzzleandprint.com

Bingo, call list

Check off each word as you call it. 40 words in play.

  1. LUNCHBOX
  2. MARKER
  3. CHAIR
  4. PENCIL
  5. LOCKER
  6. STUDENT
  7. STAPLER
  8. GLUE
  9. COUNTING
  10. WRITING
  11. RECESS
  12. DESK
  13. NOTEBOOK
  14. GLOBE
  15. LIBRARY
  16. HOMEWORK
  17. BOOKSHELF
  18. WHITEBOARD
  19. READING
  20. CHALK
  21. ERASER
  22. CRAYON
  23. EASEL
  24. STICKERS
  25. POSTER
  26. RULER
  27. PROJECT
  28. FOLDER
  29. CALENDAR
  30. TEACHER
  31. NUMBERS
  32. BACKPACK
  33. PAINTING
  34. SHARPENER
  35. MAP
  36. SPELLING
  37. ALPHABET
  38. CLOCK
  39. SCISSORS
  40. BULLETIN

Created for free at puzzleandprint.com

A bingo pattern is the shape a card has to complete to win a round. The plain game is won by any single line, and calling a pattern instead, four corners, the letter X or a blackout, makes a round shorter or longer without printing a single new card. It is also a simple way to break a tie: two players who finished a line on the same call can play on to a pattern to decide it.

The chart is two pages of nine patterns each. The first page holds the ones most games use: a line across, a line down, a diagonal, four corners, the postage stamp, the small and large picture frames, the letter X and the plus sign. The second has two lines, the letters T, L, H, U and Z, the diamond, the pyramid and the blackout. Each is drawn on a 5 × 5 card with a round dot in every square it needs, and the word free in the middle when the pattern leaves the middle square out.

The same eighteen patterns come again as hold-up signs, one to a page, with the pattern nearly seven inches across and its name in large type above it, so the back of a room can see what is being played. The round planner has eight empty cards to shade a pattern on, with a line for its name and one for who won the round. The last sheet has nine patterns drawn for the 3 × 3 card, which has no free square.

Called cards from the maker on this page have a free center on the 5 × 5, as do the 5 × 5 cards in every ready-made called set on the site, and the chart assumes it: a dot in the middle of the X or the plus is a square that is already marked. Patterns work on cards of your own words exactly as they do on the ready-made sets, since the shape is the same whatever the squares hold.

How to call a bingo pattern

Announce the pattern before the first word, hold up its sign, and leave the sign where the room can see it for the whole round. Say whether the pattern can sit anywhere: a line can be any row, column or diagonal, and a postage stamp is often allowed in any of the four corners, while a letter is played the way the chart draws it, the right way up. Say too that the free square counts as marked, which matters for every pattern that runs through the middle of the card.

When a player calls bingo, check the card against the pattern before anything else: read the squares that make up the pattern aloud and find each one on the call list. Plan a session from short patterns to long ones, a single line or four corners first and a picture frame or a blackout last, so the longest round comes when the room is settled and the last game keeps everyone playing to the end.

Which bingo patterns take the longest to win

What decides how long a pattern takes is how many squares it needs besides the free middle. Played with the thirty cards of the whole-class set on the classroom bingo page, each holding 24 of its 40 words, any single line is won after about 12 calls on average. A postage stamp in any corner takes about 13, a line counted across only, down only or on a diagonal only about 14 or 15, four corners about 17 and two lines about 19.

The middle of the chart is a plateau. The plus sign, the letters X and T, the small picture frame, the diamond and the pyramid each need eight squares besides the free one, and each takes about 26 or 27 calls. The letter L needs nine and takes about 28; the letters H, U and Z need twelve or thirteen and take 31 or 32; the large picture frame needs all sixteen squares of the edge and takes about 34. A blackout needs 24 and takes 36 or 37 of the 40 calls, and with thirty cards about two games in five end with more than one card filling on the same call, so agree on a tiebreak first.

Common questions

Does the free space count toward a pattern?

Yes. The free space is marked from the first call, so a pattern that runs through the middle of a 5 × 5 needs one square fewer than it shows. Eight of the eighteen patterns on the chart use the middle: the diagonal, the plus sign, the letters X, T, H and Z, the pyramid and the blackout. Every other pattern has the word free printed in its middle square, so nobody looks for a dot that is not there.

What is the hardest bingo pattern to win?

Blackout, where every square on the card has to be marked. Played with the thirty cards of the whole-class set on the classroom bingo page, which draw on 40 words, the first card fills after 36 or 37 calls, nearly the whole list, against about 12 for a single line. Of the shapes, the large picture frame takes longest, at about 34 calls, because all sixteen squares around the edge have to come up.

What does postage stamp mean in bingo?

A block of four squares in a corner of the card, two across and two down, like a stamp on an envelope. The chart draws it in the top right corner, where a stamp goes, but it is often allowed in any of the four corners, so say which before the round starts. Played in any corner on the thirty-card classroom set, it is the quickest pattern on the chart after a single line in any direction, at about 13 calls.

More questions about the Bingo Card Maker